Revisiting the Terrain Library

It’s been a while since I’ve done anything about the Terrain Library. During the last months I spent all of my free time in the scene editor, leaving all those landscapes out there with several bugs and inconsistencies. For example, the following is a screenshot of how terrains are rendered today:

Cracks everywhere... but the sky looks nice


Yes, there are cracks everywhere. Performance can be improved as well. And the code should be cleaned up and documented if I ever want this to be usable by anyone but myself.

So, I decided to go back and finish the fight (at least for a couple of months). And I’m planning to leave a log of everything I’m doing. I guess that will be the challenging part 😛

Stay tuned for more development insights about Crimild and the Terrain Library.