Let there be light (with the appropriated shading)

A couple of days ago I managed to fix a bug in the COLLADA importer related with normal vectors that was causing some artifacts when using dynamic lighting on imported models. It turns out I wasn’t reading normal data in the correct way.

Here are some screenshots for your to compare:

 

Before

 

 

After

 

 

 

Before

 

 

After

 

Notice how the layers of color in the old version are now smoother and more realistic.

 

Before and After

 

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