Experimenting with Shaders

I took some time off from my current project to experiment a little bit with different shader effects. The following is a set of screenshots taken from the Dungeon demo using vertex and fragment programs that modify vertex and pixel colors in different ways.

These effects are possible due to the new rendering components, which allow us to customize the rendering pass for an entire scene, a branch, or just a simple node. They are still lacking support for off-screen drawing though, which is required in order to implement rendering to textures and post-processing effects.


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