Crimild v4.4.1 is Out!

Happy New Y…. ok, ok. Moving on.

Remember when I said I wanted to make “smaller releases more often“. Well, here’s the second one in 2017: v4.4.1

Before you ask, yes, there was a v4.4.0 that was released yesterday, but the newest one contains some last minute fixes and I thought it was appropriated to make a minor release just to include them.

Anyway, the major features available in this release are the improvements for offline rendering and multi-camera setup that I described in the previous post.

Also related to rendering, the Depth of Field effect has been improved to… well, to work correctly this time, using actual photography parameters. Check this out:

Screen_Shot_2017-01-29_at_1.06.15_PM.png

On the other hand, nodes in a scene are now updated in parallel thanks to the concurrency tools available since v4.3.

As usual, expect some other minor fixes and improvements as well. Check the full release notes for the newest version here.

Oh, and this time I did remember to update the demo projects in order to handle the latest changes, too.

Enjoy!

 

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