Right Foot, Left Foot (II)

I’ve been improving the navigation controller to support holes and bridges in the level geometry. Check this out:

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The underlying navmesh for the above scene is like this:

Screen Shot 2017-07-19 at 11.33.08 AM


Once again, the navmesh borders take into consideration the width of the character model so it doesn’t stand in the air.

I’ll be upgrading the navigation controller soon with pathfinding and other improvements. See you next time!




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