Crimild v4.7.0 has just been released!!
This new version includes several new features like the new Audio tools or an improved navigation controller, as well as which is probably the most important one: Behavior Trees.
Behavior Trees are an incredible powerful tool for defining dynamic behaviors for intelligent agents in our simulation based on simple actions and decisions. I’ll be talking about this new feature in length in later posts, since I’m really exited with the results so far.
Other improvements and fixes included in this release:
- New LineSegment class in math library
- Fixed particle sorting
- Path finding support for navigation controllers
- Other fixes
Check out the full release at Github!
All demo projects have been updated to use the latest release. Make sure to check them out!
Finally, this have been an amazing year for me and Crimild. Special thanks for my Number 1 Fan for her incredible support and constant feedback, challenging me to become better and better every day.
And yes, I have a lot of plans in mind for next year. Many new features and improvements… and lots of refactors, as usual 🙂
Happy New Year!