Crimild v4.7.0 is out!

Crimild v4.7.0 has just been released!!

This new version includes several new features like the new Audio tools or an improved navigation controller, as well as which is probably the most important one: Behavior Trees.

Behavior Trees are an incredible powerful tool for defining dynamic behaviors for intelligent agents in our simulation based on simple actions and decisions. I’ll be talking about this new feature in length in later posts, since I’m really exited with the results so far.

Other improvements and fixes included in this release:

  • New LineSegment class in math library
  • Fixed particle sorting
  • Path finding support for navigation controllers
  • Other fixes

Check out the full release at Github!

All demo projects have been updated to use the latest release. Make sure to check them out!

Finally, this have been an amazing year for me and Crimild. Special thanks for my Number 1 Fan for her incredible support and constant feedback, challenging me to become better and better every day.

And yes, I have a lot of plans in mind for next year. Many new features and improvements… and lots of refactors, as usual ūüôā

Happy New Year!

Hernan

 

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Crimild v4.6.0 is out!

Crimild v4.6.0 has just been released!!

This new version includes the long awaited Navigation Mesh support. Now you can have characters running around your scenes without them walking through objects and walls.

Screen Shot 2017-09-03 at 7.30.49 PM

Other improvements and fixes included in this release:

  • Version control for streams
  • The particle system update can be pause and resumed
  • The Console now supports for a command history
  • Composite render passes
  • OpenGL Core Profile 3.3 by default

Check out the full release at Github!

All demo projects have been updated to use the latest release. Make sure to take a look at the newest Navigation demo to see nav meshes in action.

Finally, if you haven’t done it yet, check out The P.U.R.G.E. Protocol, a game developed in under 48 hours for the latest Ludum Dare Compo using Crimild, of course.

Screen Shot 2017-07-30 at 4.32.11 PM

Thanks!

Crimild v4.4.1 is Out!

Happy New Y…. ok, ok. Moving on.

Remember when I said I wanted to make “smaller releases more often“. Well, here’s¬†the second one in 2017: v4.4.1

Before you ask, yes, there was a v4.4.0 that was released yesterday, but the newest one contains some last minute fixes and I thought it was appropriated to make a minor release just to include them.

Anyway, the major features available in this release are the improvements for offline rendering and multi-camera setup that I described in the previous post.

Also related to rendering, the Depth of Field effect has been improved to… well, to work correctly this time, using actual photography parameters. Check this out:

Screen_Shot_2017-01-29_at_1.06.15_PM.png

On the other hand, nodes in a scene are now updated in parallel thanks to the concurrency tools available since v4.3.

As usual, expect some other minor fixes and improvements as well. Check the full release notes for the newest version here.

Oh, and this time I did remember to update the demo projects in order to handle the latest changes, too.

Enjoy!