Crimild v4.7.0 is out!

Crimild v4.7.0 has just been released!!

This new version includes several new features like the new Audio tools or an improved navigation controller, as well as which is probably the most important one: Behavior Trees.

Behavior Trees are an incredible powerful tool for defining dynamic behaviors for intelligent agents in our simulation based on simple actions and decisions. I’ll be talking about this new feature in length in later posts, since I’m really exited with the results so far.

Other improvements and fixes included in this release:

  • New LineSegment class in math library
  • Fixed particle sorting
  • Path finding support for navigation controllers
  • Other fixes

Check out the full release at Github!

All demo projects have been updated to use the latest release. Make sure to check them out!

Finally, this have been an amazing year for me and Crimild. Special thanks for my Number 1 Fan for her incredible support and constant feedback, challenging me to become better and better every day.

And yes, I have a lot of plans in mind for next year. Many new features and improvements… and lots of refactors, as usual ­čÖé

Happy New Year!

Hernan

 

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Crimild v4.6.0 is out!

Crimild v4.6.0 has just been released!!

This new version includes the long awaited Navigation Mesh support. Now you can have characters running around your scenes without them walking through objects and walls.

Screen Shot 2017-09-03 at 7.30.49 PM

Other improvements and fixes included in this release:

  • Version control for streams
  • The particle system update can be pause and resumed
  • The Console now supports for a command history
  • Composite render passes
  • OpenGL Core Profile 3.3 by default

Check out the full release at Github!

All demo projects have been updated to use the latest release. Make sure to take a look at the newest Navigation demo to see nav meshes in action.

Finally, if you haven’t done it yet, check out The P.U.R.G.E. Protocol, a game developed in under 48 hours for the latest Ludum Dare Compo using Crimild, of course.

Screen Shot 2017-07-30 at 4.32.11 PM

Thanks!

Crimild v4.5 is out!

Crimild v4.5 is already available in Github!

The most important feature included in this new version is a modular Particle System. The idea behind this new design is that each part of the system is setup using one or more modules, each describing behaviors for particle generation, update and rendering. Modules handle specific properties (like position, velocity or color) and there are many options already available. I suggest you take a look at the Particle Showcase demo to have a glimpse at the new Particle System in action.

Screen Shot 2017-05-14 at 8.46.28 PM

This version also features a working interactive console for simulations. Such tool is extremely useful to change simulation parameters at run-time. Screen Shot 2017-05-10 at 1.09.08 AM

Of course, it is possible to extend the default functionality by implementing custom commands for your own simulations too!

The Profiler has received a huge improvement too! It now displays additional run-time information and a real-time frame-rate histogram:

Screen Shot 2017-05-11 at 10.32.54 AM

 

Other improvements and changes can be seen in the Release Notes for version 4.5

Go to Crimild’s Github page to get your hands on the new version. All of the example projects have been updated as well to include all of the newest features and improvements.

Feel free to contact me if you have any questions or comments.

See you around!